A new Back 4 Blood update is now live on PC and consoles, introducing some welcome tweaks to the experience, balance changes, fixes and more.
The November update brings, among other things, some highly requested features, such as all Cleaners becoming available right from the start of the game, an option to disable in-game voice chat, health recovery inside Fort Hope and more.
The new Back 4 Blood also packs some Campaign Updates, which include some general tweaks, Card and Balance updates, and more.
All Cleaners are now immediately available to use. Players are no longer required to finish the The Devil’s Return – The Crossing campaign chapter to unlock Doc, Karlee, Hoffman, and Jim
Completing any campaign chapter now unlocks all previous chapters
In-Game Voice Chat can now be disabled in the Audio Options
Added mute icon to HUD for players with voice chat off or who have been muted
First Time User Experience now sends players directly to Fort Hope
Additional post-round statistics added for Swarm PvP
Added a “Mute All” button to the scoreboard in Swarm PvP
First aid cabinets now show a preview of how much health they heal
Players now recover health while inside Fort Hope
This change does not affect players in the shooting range
Added the /all message command allowing players to send messages to the Global Chat Channel
This change does not affect players in the shooting range
The Back 4 Blood November update also introduces changes for the Swarm PvP mode, Controllers options, interface, and more. You can find the full update notes on the game’s official website.
General
Weapons no longer revert to their default loadout when continuing a run in Training (previously named “Solo Campaign”)
Bots now use defibrillators more effectively
Improved character behavior when dropping and picking up items in certain locations
Flashbang now affects Common Ridden that are climbing on hit
Ogres are no longer outlined for Karlee after burrowing underground
Chapter Specific Updates
Blue Dog Hollow: Bad Seeds – Destroying the nest in Nightmare difficulty now spawns an endless horde
The Armory: The Handy Man – Bob’s Arm now appears in the scanning animation while the player has “Auto Select New Weapons” on
Dr. Roger’s Neighborhood “Gather Research” objective adjusted to account for solo players
Card Updates
Negative ammo capacity effects from cards now apply instantly after the card is drawn
Batter Up – Melee Damage adjusted to 40% from 50%
Brazen – Stamina efficiency adjusted to 20% from 30%
Breakout – Decreased use time to 3 seconds from 4 seconds
Face Your Fears – Adjusted to 2 Temporary Health from 3
Fresh Bandage – Now instantly applies its trauma heal effect when spawning into the safe room it is selected in
Ignore The Pain – Now restores health instead of providing Temporary Health
Inspiring Sacrifice – Heal decreased to 20 over 15 seconds from 25 over 20 seconds
Mean Drunk – Melee Damage adjusted to 60% from 75%
Meth Head – Stamina efficiency adjusted to 30% from 40%
Money Grubbers – Now grants 3 bonus copper per stack (from 5) and a max bonus of 75 (from 100)
Spikey Bits – Melee Damage adjusted to 20% from 25%
True Grit – Heal increased to 10 from 8
Balance Updates
Quick player-input movements are now smoother
Rebalanced Supply Point rewards for all campaign chapters in all difficulties
Adjusted Supply Points earned for completing the Speed Run objective
Readjusted Abomination health values on Nightmare difficulty
Players who are grabbed by a Crusher are now immune to friendly fire damage while grabbed and for 1.5 seconds after being released
Removed pipe bombs from Mom and Karlee bot loadouts
Ridden Updates
Breaker
Reduced the melee recovery times by 1.5 seconds
Reduced Leap recovery time by 1 second
Reduced Leap cooldown to 3 from 5 seconds
Reduced the bonus damage for Chest and Leg weakspots to 500 from 1000
Reduced the Taunt and Horde summon animation times by 0.5 seconds
Reduced the Swarm Cloud shrink time to 75 seconds from 90
Breaker leap speed reduced to 1500 from 2000
Breaker Horde call reduced to 60 seconds from 120
Breaker weakspot bonus damage to 1000 from 2000
Ogre
Health increased to 17000 from 16500
Chest weak spot extra damage reduced to 500 from 2000
Reeker
Movement speed no longer slowed by bullets
Weapons no longer revert to their default loadout when continuing a run in Training (previously named “Solo Campaign”)
Bots now use defibrillators more effectively
Improved character behavior when dropping and picking up items in certain locations
Flashbang now affects Common Ridden that are climbing on hit
Ogres are no longer outlined for Karlee after burrowing underground
Chapter Specific Updates
Blue Dog Hollow: Bad Seeds – Destroying the nest in Nightmare difficulty now spawns an endless horde
The Armory: The Handy Man – Bob’s Arm now appears in the scanning animation while the player has “Auto Select New Weapons” on
Dr. Roger’s Neighborhood “Gather Research” objective adjusted to account for solo players
Blue Dog Hollow: Bad Seeds – Destroying the nest in Nightmare difficulty now spawns an endless horde
The Armory: The Handy Man – Bob’s Arm now appears in the scanning animation while the player has “Auto Select New Weapons” on
Dr. Roger’s Neighborhood “Gather Research” objective adjusted to account for solo players
Negative ammo capacity effects from cards now apply instantly after the card is drawn
Batter Up – Melee Damage adjusted to 40% from 50%
Brazen – Stamina efficiency adjusted to 20% from 30%
Breakout – Decreased use time to 3 seconds from 4 seconds
Face Your Fears – Adjusted to 2 Temporary Health from 3
Fresh Bandage – Now instantly applies its trauma heal effect when spawning into the safe room it is selected in
Ignore The Pain – Now restores health instead of providing Temporary Health
Inspiring Sacrifice – Heal decreased to 20 over 15 seconds from 25 over 20 seconds
Mean Drunk – Melee Damage adjusted to 60% from 75%
Meth Head – Stamina efficiency adjusted to 30% from 40%
Money Grubbers – Now grants 3 bonus copper per stack (from 5) and a max bonus of 75 (from 100)
Spikey Bits – Melee Damage adjusted to 20% from 25%
True Grit – Heal increased to 10 from 8
Quick player-input movements are now smoother
Rebalanced Supply Point rewards for all campaign chapters in all difficulties
Adjusted Supply Points earned for completing the Speed Run objective
Readjusted Abomination health values on Nightmare difficulty
Players who are grabbed by a Crusher are now immune to friendly fire damage while grabbed and for 1.5 seconds after being released
Removed pipe bombs from Mom and Karlee bot loadouts
Breaker
Reduced the melee recovery times by 1.5 seconds
Reduced Leap recovery time by 1 second
Reduced Leap cooldown to 3 from 5 seconds
Reduced the bonus damage for Chest and Leg weakspots to 500 from 1000
Reduced the Taunt and Horde summon animation times by 0.5 seconds
Reduced the Swarm Cloud shrink time to 75 seconds from 90
Breaker leap speed reduced to 1500 from 2000
Breaker Horde call reduced to 60 seconds from 120
Breaker weakspot bonus damage to 1000 from 2000
Ogre
Health increased to 17000 from 16500
Chest weak spot extra damage reduced to 500 from 2000
Reeker
Movement speed no longer slowed by bullets
Reduced the melee recovery times by 1.5 seconds
Reduced Leap recovery time by 1 second
Reduced Leap cooldown to 3 from 5 seconds
Reduced the bonus damage for Chest and Leg weakspots to 500 from 1000
Reduced the Taunt and Horde summon animation times by 0.5 seconds
Reduced the Swarm Cloud shrink time to 75 seconds from 90
Breaker leap speed reduced to 1500 from 2000
Breaker Horde call reduced to 60 seconds from 120
Breaker weakspot bonus damage to 1000 from 2000
Health increased to 17000 from 16500
Chest weak spot extra damage reduced to 500 from 2000
Movement speed no longer slowed by bullets
Back 4 Blood is now available on PC, PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S, and Xbox One worldwide.